Also suitable for hotels, restaurants
and hospitality venues, these games
engage guests, helping them get to
know one another, build relationships
and create an unforgettable
experience.
Words by Luigi Odello.
Over the years, Narratori del Gusto
has created unforgettable sensory
experiences designed to generate
engaging stories about products and
their territories.
For the first time, 10 of
these games were tested with 27 hospitality professionals,
who evaluated each one. Below is a very brief summary
of the games carried out, with ratings expressed on a
decimal scale.
All were appreciated — proof that the
selection was well considered — although differences in
preference did emerge.
Train your nose — 9.02
Each participant receives a sheet and a pen. Twenty
olfactory standards contained in small vials are
distributed. Players smell the standards and try to match
each aroma with the correct name suggested on a sheet.
At the end, the facilitator corrects the results, assigning
one point for each correct answer.
Average performance? About 50%, although some
participants managed to identify the entire set.
This was the most appreciated game because it can
be done without assistance, either alone or in company
— essentially a real tabletop game that encourages
customers to stay longer or makes waiting time more
pleasant.
The triangle of perception — 8.98
Three samples from the same category — two identical
and one different. Who has senses sharp enough to
identify the odd one out?
The player tastes the three products in the order set by
the facilitator and must guess which sample is different.
At the end, the products are described.
This game opens up strong dialogue about local products
— especially for those who know how to tell their story.
Discover the ingredient — 8.76
Participants receive two different tasting samples and a
list of ingredients. The player tastes sample 1 and sample
2 and indicates which ingredients belong to each product
by marking the appropriate column, including any
ingredients common to both.
At the end, the products are described.
Turn off your sight — 8.60
The player is blindfolded and tastes two samples from
the same category but with different sensory and
technical characteristics (for example, young vs. aged
grappa). Focusing on smell, taste and tactile sensations,
the participant must guess which sample has the
characteristic chosen by the facilitator (e.g., which is
aged).
At the end, the products are described.
The pairing game — 8.25
The player receives a reference product (for example,
a dessert), up to five pairing samples (for example,
wines), and a game sheet. The participant tastes the
reference and then each pairing sample, ranking them
in descending order of preference according to how
successful they believe the pairing is.
The pleasure and luxury Olympics — 8.15
Players are given three product samples and a sheet
showing two Olympic-style podiums: one for pleasure
and one for luxury, each with first, second and third place.
Samples are labeled A, B and C.
Players taste and place the samples on the podiums
using the corresponding letters.
This is not just a game but also a powerful test to
understand which product is most liked and which is
considered more prestigious.
The balance of perception — 7.69
The player tastes a sample and indicates on a sheet the
percentage of a specific ingredient present (for example,
sugar in chocolate or alcohol in wine).
At the end, information about the sample is revealed.
The geometry of aroma — 7.68
In at least three differently shaped glasses, three scented
balls soaked in the same aroma — or a product with
strong personality (wine, liqueur, juice) — are placed. Each
player smells from the different glasses and indicates on
a sheet the perceived intensity and pleasantness.
At the end, the characteristics of the glasses are
explained and the variations caused by geometry are
discussed.
The aroma tree — 7.56
The player receives a sample and an “Aroma Tree” sheet
from which some descriptors have been removed. Each
participant tastes the product and completes the tree by
writing the missing descriptors.
The winner is the person who completes the aroma tree
correctly.
Find the aroma — 7.24
The player tastes the first sample (preferably solid with
a clear aroma, such as jelly or candy) while holding their
nose closed and keeping their lips sealed once the sample
is in the mouth.
The goal is to focus only on tactile and
taste perception. After about ten seconds, the participant
opens their mouth, releases their nose and breathes.
They then write the aroma they perceive on the sheet.
The participant repeats the process with other samples.